![]() ![]() ![]() Sane Trilogy and the response to CTR Nitro-fueled was super exciting, and internally in Activision there has always been a love for Crash. You know, coming off a number of different projects that helped engage the Crash fanbase, we saw the community was hungry for more Crash Bandicoot. Given how long it’s been since the last mainline entry, how did Crash Bandicoot 4 come to be? It’s one of those things where we are entrusted with living out our dreams as fans of the franchise and getting to see the game that we have wanted to have been playing for the past decade, but at the same time there are enormous marsupial shoes to fill and so it’s taken in a very considered stance we are both excited and thrilled – and slightly scared by the prospect of living up to that huge level of expectation. How did the team feel about making a direct follow-up to a beloved trilogy from two decades ago?Įxhilarated and terrified. You can find our full discussion with Studdert below.Īn official fourth entry in the Crash Bandicoot series has been greatly desired by fans since Wrath of Cortex. We chatted about the game’s origins, the player response to achieving 106% completion, the Switch version, and more. Recently, Nintendo Everything was able to catch up with Lou Studdert the creative producer for Crash Bandicoot 4 over at Toys for Bob. Crash Bandicoot 4: It’s About Time initially launched in 2020, though it came to new platforms earlier this year – including Switch. After more than two decades, the Crash Bandicoot series finally received its first mainline entry. ![]()
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